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Ranking System

 

Each ranking teir is separated, there are two main classes: The Seeker Class & The Fighter Class. It doesn't matter if you're feline or canine- you both qualify for every rank. Keep in mind- if you're of small structure, then you will have to prove yourself in getting into the Fighter Class by dueling one of those class member's (most likely the Leads of the Class). If you are large in structure but wish to be of the Seeker Class then you must prove yourself as well (stealthy, quick, and agile). High Teirs should be respected and listened to regardless if they are Council Members or not.

Council Members [E]

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These guys rule over the Empire, creating new systems (if need be), keeping all members in check. Their words are law!

- Litter permissions: 5 tiffling per litter, 2 times a year

Arytiss [EA]

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The lead warriors of the Fighter Class. They will (at times) take on an apprentice, and teach the Fighter Class pointers... they are the most experienced of the Fighter Class that have been chosen to lead the rest into battle. They are the first to go out into the field. They also lead patrols (2nd most experienced member of the Fighter Class does in the Fighter Class Commander's absence)
- Litter Permissions: May have up to 5 tiffling per litter, 1 litter a year

Elite Walker [EL]

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The main trainers of Shadow Walkers. These guys are the most knowladged in delivering powerful and quick blows to their enemies. Although the Shadow Walkers answer to the other high ranks, they should know any fighting advice or training SHOULD be done/asked towards the Elite Walkers. These guys also guard and protect the High Tier personally. (LIMIT: 4)
- Litter Permissions: May have up to 5 tiffling per litter, 1 litter a year

Thesek [EK]
 
Responsible for keeping the Seeker Class in check. The Seekers answer to these guys and report to them (2nd most experience in charge, etc), and of course their leader(s) and other high ranks. They also help with training their Seeker Class members and give pointers. These guys are the second to go out into the field (usually)
- Litter Permissions: May have up to 5 tiffling per litter, 1 litter a year
Tigayo [EH]

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Shaman/healer of the pack. Thse guys also get visions of upcoming events (land related), and scribe any important events into rocks/stones. (DO NOT start a vision without consulting the RP Leaders directly)
- Litter Permissions: May not have tiffling

Sub Teir [EI]

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- These guys will be spending a lot of time with their teachers

* = Seeker Class + = Fighter Class ~ = Misc Class
Litter Permissions: May have up to 4 tiffling per litter, 1 litter a year

Siren ~

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The apprentice of the Tigayo, hand-chosen at birth. (Often the Tigayo will have a vision on who will be their apprentice). They deal more with healing than the Tigayo (as the Tigayo deal more with conjuring different and sometimes deadly mixtures, and spends time meditating and scribing)
- Litter Permissions: May not have tiffling

Shadow Walker ~

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Assassins. I bet you're wondering... why isn't this in the 'Seeker' class? It can be arguable. These Shadow Walkers are powerful in strength AND agility, they can take more hits and deliver strong blows in fast intrigues. These guys are ONLY hand-picked by the Elite Walkers and Council Members, as they will sometimes guard the High Tiers personally. Their main jobs include helping the Seeker Class train, accompanying Elite Walkers on guard duties, and watching over the territory in large spread out formations. (protecting the entire group at a time, teams of 2 when needed (LIMIT: 6)

Vork *

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With this rank you will be sent off to seek (usually) specific information regarding just about anything. This can be crucial. (Sometimes those within' this Empire are not so... loyal). It takes a skillful and stealthy canine to become a Spy. You will also relay messages back and forth to any other groups, and must be accompanied by a Mist Wanderer when on a mission for protection. (LIMIT: 2)

Mist Wanderer *

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A scout, it takes much stealth to scout the area undetected! Other creatures lurk and are by-far ready to strike you at any moment. You will be responsible for scouting the perimeters when things seem... tensed. You will also accompany a spy when on their missions just in case things get hairy, unlike spys, you have more fight-training.

Gatherer *

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The hunter. You are responsible for feeding your pack. Again it takes great stealth and concentration to hunt in these lands, and of course knowledge. You will not only know how to hunt- but know of the plants, and animals that inhabit the area and gather any resources. Keep your Empire healthy, Gatherer.

Bellum +

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The warriors, and the first to head into any battle. These guys are hand-picked at birth at times, and begin training before any other specs of each class. (Besides the next leader or Tigayo). The are trained tougher than nails at such a young age. Keep in mind, not all Bellums will be hand-picked at birth, and can start training with the rest of the specs, only those who show... potential early.

Factotem ~

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Beginners of the ranks: Shadow Walker, Elite Walker. These guys are training to become professional assassins. They train under the Elite Walkers directly. If not picked to become Elite Walker or Shadow Walker they will act as scouts/guards (as they do during training as well). The have the option to scout with the Mist Wanderers or stay and guard the group at all times with the Custos. They practice their skills on each other, objects, etc in their free time. They strike powerfully, but are not yet skillful enough to focus the power into a full blow. Those limit of 6 (those aspiring to move forward in this branch) will be hand chosen.
(LIMIT: 6, unless not aspiring to move forward, then you may become a Factotum even if 6 are chosen)

Custos +

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Custos: Guardians of the Empire, the second to head into battle. They are even more muscley than the Bellums and can take a bigger beating, much more resistance! They are constantly trained, even when their Teachers aren't training them, others in the pack will often test their strength and resistance, respectfully.

Low Teir [Ei]

 

Litter Permissions: May not have litters (Elder is an exception, though at this age is too old to continue to have pups)

Elder

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The old, far too old to continue their older assigned rank(s). They often share their wisdom with others, including the leaders, and share stories with the young. Very respected among the Empire

Apprentice

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A youngster ready to train under their selected class! They will be assigned a teacher, to guide them and teach them of their newly appointed class.

Tiffling

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The young of the Empire. They are not yet old enough to become an apprentice and will stay by their mothers until' old enough.

Finis

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The 'Omega' of the pack, they are bossed around and often given dirty work, watching the Tiffling while the mothers go out to relax a bit, or tend to the Elders and their needs, or perhaps shoved about just for fun.

New Comer (Mapless Rank)

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New Comer: A new recruit of the Empire. Once they have proven themselves worthy they are permanently marked and are able to choose a rank from the Fighter Class or Seeker Class.

High Teir

 

Scarlet's Mark

 

- The Apprentice mark simply means you've been an apprentice, with each rank up you will recieve a mark.

Scarlet's Mark only applys to the mapless side of this group.

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